About Me
As a 3D Artist, I am passionate about crafting images that tell compelling stories. From concept to final render, I bring a meticulous eye for detail and a dedication to showcasing the unique qualities of every element in a scene. While I have experience across all aspects of production, I particularly enjoy the process of texturing, sculpting, and look development. On the technical side, I like exploring Python scripting to develop tools to enhance workflows in Maya and streamline production processes. My goal is to create visuals that captivate and inspire!
Of Vietnamese origin, I was born and raised in Switzerland. I initially pursued studies in biology, earning a Master’s degree in Medical Biology, and worked in the field for about two years. While it was a valuable experience, I realized I was seeking a more creative outlet. That realization led me to discover 3D animation, where I found the perfect balance between technical skill and artistic expression. To follow this passion, I enrolled at ESMA in France in 2017, and graduated in 2021. Since then, I have been freelancing for animation studios as a Texture Artist for characters and environments, and contributing to advertising projects as a CG Generalist, to create and feature premium products.
Before 3D...

For business inquiries, collaborations, project opportunities, or just to see my professional demoreel, feel free to reach out with the form below, or contact me directly at:
I look forward to connecting with you!
Skills
Sculpting
3D Modeling
Texture/Lookdev (realistic/semi-realistic/cartoony etc.)
Lighting
Animation
Compositing
Python scripting
Sofwares
Maya, Blender
Zbrush
Substance 3D Painter, Mari
Arnold, Redshift, Renderman
Nuke
Photoshop
xGen
Windows, Linux
Shotgrid